Im a sucker for the games that push the boundries and toy with our standard conception of a game, but for these games to work, they need some level of interactivity and this is where Strange Rain falls apart. Our protoganist is outside a hosptial, standing in the rain, left to contemplate what has just happened. Its an interesting premise but the extremely limited interactivity literally has the user tap the screen to bring randomly bring up thoughts and revelations. Its random, moves slowly and the only changes are our protangists view of the sky melds as he falls deeper into the minds abyss. Without any imagery to be conjured and no control over his actions, theres little interactive about the story other than ones perservance to see it through. Its a straight narrative but lacking to really be worth the time investiment.
Slickninja about Strange Rain